'develop/SDL'에 해당되는 글 3건

  1. 2011.12.07 점 찍기
  2. 2011.03.16 [sdl] SDL_FillRect
  3. 2011.03.15 [sdl] SDL_MapRGB

점 찍기

void DrawPixel(SDL_Surface *dst, Uint32 x, Uint32 y, Uint8 R, Uint8 G, Uint8 B)
{
    Uint32 color = SDL_MapRGB(dst->format, R, G, B);

    switch( dst->format->BytesPerPixel )
    {
        case 1: // Assuming 8-bpp
            {
                Uint8 *bufp;
                bufp = (Uint8 *)dst->pixels + y * dst->pitch + x;
                *bufp = color;
            }
            break;

        case 2: // probably 15-bpp or 16-bpp
            {
                Uint16 *bufp;
                bufp = (Uint16 *)dst->pixels + y * dst->pitch/2 + x;
                *bufp = color;
            }
            break;

        case 3: // slow 24-bpp mode, usually not used
            {
                Uint8 *bufp;
                bufp = (Uint8 *)dst->pixels + y * dst->pitch + x * 3;
                if (SDL_BYTEORDER == SDL_LIL_ENDIAN)
                {
                    bufp[0] = color;
                    bufp[1] = color >> 8;
                    bufp[2] = color >> 16;
                }
                else
                {
                    bufp[2] = color;
                    bufp[1] = color >> 8;
                    bufp[0] = color >> 16;
                }
            }
            break;

        case 4: // probably 32-bpp
            {
                Uint32 *bufp;
                bufp = (Uint32 *)dst->pixels + y * dst->pitch/4 + x;
                *bufp = color;
            }
            break;
    }

}


'develop > SDL' 카테고리의 다른 글

[sdl] SDL_FillRect  (0) 2011.03.16
[sdl] SDL_MapRGB  (0) 2011.03.15

[sdl] SDL_FillRect

include "SDL.h"

int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);

사각형에 색 채우기 

return : success = 0, error = -1

ex) 
// clear screen
SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 0, 0) );

'develop > SDL' 카테고리의 다른 글

점 찍기  (0) 2011.12.07
[sdl] SDL_MapRGB  (0) 2011.03.15

[sdl] SDL_MapRGB

Uint32 SDL_MapRGB(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b)
색을 만든다.
ex) 
Uint32 yellow;
yellow = SDL_MapRGB(screen->format, 0xff, 0xff, 0x00);

'develop > SDL' 카테고리의 다른 글

점 찍기  (0) 2011.12.07
[sdl] SDL_FillRect  (0) 2011.03.16
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